/**
 * This file is part of aion-emu <aion-emu.com>.
 *
 *  aion-emu is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-emu is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-emu.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionemu.gameserver.network.loginserver.serverpackets;

import com.aionemu.commons.network.netty.packet.AbstractServerPacket;
import com.aionemu.gameserver.configs.network.NetworkConfig;
import com.aionemu.gameserver.network.loginserver.LoginServerChannelHandler;

/**
 * This is authentication packet that gs will send to login server for registration.
 * 
 * @author Lyahim, -Nemesiss-
 * 
 */
public class SM_GS_AUTH extends AbstractServerPacket<LoginServerChannelHandler>
{

	/**
	 * {@inheritDoc}
	 */
	@Override
	protected void writeImpl(LoginServerChannelHandler cHandler)
	{
		writeC(NetworkConfig.GAMESERVER_ID);
		writeH(NetworkConfig.CLIENT_ADDRESS.getPort());
		writeD(NetworkConfig.MAX_ONLINE_PLAYERS);
		writeS(NetworkConfig.LOGIN_PASSWORD);
	}
}
